If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Header image from iRacing.
Announced back in April a few months after the news that iRacing had acquired Monster Games, the console-based World of Outlaws title appears to be on-schedule for the originally announced “fall 2022” release date.
Steve Myers (of iRacing) replied to a post on Twitter this evening with the information that Monster Games should get a master disc ready by (end of) July. This disc then has to reach approval by Sony and Microsoft prior to release and have any major issues fixed. Minor issues are obviously up to the developer and usually come along in the form of a release patch if they miss the physical disc media.
According to the tweet we can expect some previews to come along this summer.
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