Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Competition Company GmbH, the as-yet unknown developer of RENNSPORT, have posted their first in-sim video footage of the racing sim expected to be released in 2023. You can check it out below.
I’m still not sure what to make of this. Their event this past weekend seemed to legitimize things somewhat and the footage below looks very nice. The only potential issue I see is that gear shifting seems to look a little odd, as if it might not be completely modeled. But, as clearly marked, it is an alpha…
View this video on YouTube. Please consider subscribing to RSC’s channel.
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