If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Competition Company GmbH, the as-yet unknown developer of RENNSPORT, have posted their first in-sim video footage of the racing sim expected to be released in 2023. You can check it out below.
I’m still not sure what to make of this. Their event this past weekend seemed to legitimize things somewhat and the footage below looks very nice. The only potential issue I see is that gear shifting seems to look a little odd, as if it might not be completely modeled. But, as clearly marked, it is an alpha…
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