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If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.

Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

 

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Reiza Studios have released a new release candidate for those who wish to opt-in and try it. The new update includes bug fixes, maintenance of older content and extends recent physics developments to a wider range of cars (F-V12, F-V10 G1, F-V10 G2, F-Reiza, Group C, GT5 & G40 Cup). A substantial update is also included for the Super V8.

To access this build right-click Automobilista 2 on your Steam Library, go into Properties -> Beta tab, and select the “ReleaseCandidate” branch for the dropdown menu.

V1.3.6.2 -> V1.3.7.0 CHANGELOG

GENERAL

Fixed issue that could lead to vehicle being stuck in pits when Manual Pitstops option was set to NO
Fixed incorrect +1 lap duration string on session overview in first session of an event
Fixed TT ghost submission failing for vehicles with 8 gears
Fixed pit strategy repair option not correctly updating in ICM when changing/saving strategies in session
Added engine vibration depending on engine layout and firing order output to FFB wheels

UI & HUD

Added Static Personal Best element to Time Trial screen
Fixed stray text on championship End of Weekend leaderboard
Fixed missing localisation of camera g-force effect options
Fixed lobby detail page join button inaccessible by controllers
Adjusted number of gears for Copa Uno B for the vehicle selection info
Updated Puma P052 & Super V8 vehicle selection info as per latest physics updates

PHYSICS

Extensive tire, suspension & aero revisions for F-Classic (all gens), F-V12, F-V10 G1 & Mclaren MP4/12, F-V10 G2, F-Reiza, Group C, GT5 & G40 Cup (setup reset recommended)
Revised flexible axles, driveline elasticity for F-Vintages, F-Retros, F-Classics, F-V12, F-V10, F-Reiza, F-Ultimates
Added flexible axles to Opalas and Puma GTB Camaro SS and Group C
Revised driveline elasticity and inertia for Camaro SS, Group A, 2002 Turbo, Omega Stock, Group C F-Trainer, Caterhams, ARC Camaro, P3, P4, F3, Sprint Race, Puma P052
Revised driveline inertia for Corvette C3, C3R, Omega Stock, F-Vee, Copa Classics, Copa Uno, Copa Fusca, Hot Cars, 60s Mini, Street Cars, Group A, 2002 Turbo, RSR 74, M1 Procar, Opalas
Added engine torque effect on chassis and live rear axle (if car has one)
Added new “FiringDistance” override (intended mostly for flatplane crankshaft V8’s – directly overrides calculated firing pulse distances)
Fixed differential reaction to torque orientation on some driveline layouts
Super V8: Further revisions following 3D model scale correction: corrected wheelbase & track width; adjusted front splitter pitch sensitivity; corrected engine orientation; adjusted weight distribution, caster range & default setting (setup reset recommended)
Group A: Increased clutch torque capacity slightly, increased cooling rate slightly, better resistance to wear before torque capacity degradation starts
Cadillac DPi: Minor tire tread adjustment
F-Ultimate (both gens): Slightly reduced undertray downforce
Uno (both models) corrected engine orientation
Caterham (all models) Revised engine inertia, heating, cooling, fuel consumption f
ARC Camaro: Added clutch damage
Ginetta G40 (both models) Revised engine inertia and compression
Puma P052: Revised turbo & engine base power delivery and fuel consumption; Adjusted engine inertia; Revised open diff
Ginetta G55 (both models): Fixed error with front toe, changed default setting to -0.2 (setup reset recommended)

AI

AI calibration pass for Cadillac DPi, F-V12, F-V10 (both gens), F-Reiza, F-Ultimates, Super V8, Porsche GT3 Cup, GT5 & G40 Cup
Kansai GP: Fix AI cutting the pit exit line when pit out
Daytona: AI corner speed tweaks

TRACKS

Daytona: Corrected pit cam excessive shaking

VEHICLES

Super V8: Revised 3D model to correct dimension errors (see Physics log)
Caterhams (all models): Added damage/dangling parts; Added vibrating cockpit bits; FFixed reverse lights; Adjusted lights glow texture, UV map (ch5); Revised collision
Chevette: Added damage/dangling parts; Fixed reverse lights; Adjusted lights glow texture, UV map (ch5), diffuse alpha channel and material; Revised collision
Passat (all models): Added damage/dangling parts; Fixed reverse lights; Adjusted lights glow texture, UV map (ch5); Revised collision.
Uno (both models): Added damage/dangling parts; Fixed reverse lights; Adjusted lights glow texture, UV map (ch5), added normal map and adjusted the material; Fixed LodA mirrors; Revised collision
Revised functionality of analogue gauges for Opalas (all models), Lotus 49C, F-Retro Gen3 (both models) & Mclaren MP4/1C
Mercedes AMG GT3: 5 liveries updated to include sponsors
Porsche Cup: Added 2 new liveries
Ginetta G40 Cup: Fixed car red material issue

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