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Asobo’s Lost Rally Raid Title

Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

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Tim Wheatley

Reiza Studios released v1.3.5.2 over the weekend, with the most noticeable feature for most users being an updated Galeao track.

Changelog:

GENERAL

Added a 1s delay before ERS ‘auto’ mode is considered settled enough to be used as the new base mode for cycling mode (an overshoot into ‘auto’ now means a navigation up the stack will will select ‘off’ if done within 1s)
Added ERS deployment mode and clutch state information to shared memory

UI & HUD

Added ERS Auto mode indication to HUD
Fixed ICM issue that only allowed selection of the first two pit strategies

AUDIO

F-Retro G3 TE: revised cockpit engine & turbo; assigned proper interior AI sound

TRACKS

Galeao: Revised track according to actual event references; adjusted track elevations between T1 and T2, replaced the startlight gantry to match one used in actual event; update static concrete barriers, walls and dynamic cones; adjusted AI collision corridors at the chicane

VEHICLES

Uno (all cars): Added dirt map; Adjusted driver animation fingers position; Added vibrating bits on the cockpit; Adjusted the shift gaiter rigging
Corvette C3 – Livery override folder added
McLaren MP4/1C: Fixed tire side texture rotation issue
Metalmoro MRX P2: Added 1 new livery

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