Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Our first bit of real news about Indianapolis 500 comes from Randy Breen at Electronic Arts, who has set out to model the Indianapolis Motor Speedway by using the same kind of polygon-fill graphics commonly seen in flight simulators.
While many simulators might just put people behind the wheel, Indianapolis 500 allows eight different settings to be changed and adjusted, even saved for later use. An “instant replay” feature will allow six different angles to view the last 20 seconds of gameplay and players can select from varying race lengths.
The simulation will have 16 color to VGA and 4 color CGA options, with support for Adlib, Roland and Tandy sound. Minimum specifications currently IBM with 384K and pricing is set at $49.95.
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