Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
After rFactor 2 was today announced as the official sim racing platform of Formula E, Studio 397 released the Formula E Season 8 content as the announcement promised.
For Season 8 Formula E have introduced new power rules which change the handling characteristics of the new car.
You can buy the Formula E content here.
Changelog:
Formula E Gen 2 v1.01.
– Added Formula E 2022 Liveries.Formula E Gen 2 v1.03.
– Corrected power modeRome E-Prix v1.17.
– Fixed AI hitting pitwall at exit. All new trackside ads.
Here’s the trailer:
View this video on YouTube. Please consider subscribing to RSC’s channel.
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