Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
SIMBIN have opened another studio in Sweden that is currently focused on an upcoming product.
Press statement:
SimBin opens a new studio in Falun, Sweden
As a key part of the SimBin growth strategy a new studio was opened in Falun, Sweden, on November 24.Henrik Roos, CEO and Peter “Poker” Wallenberg Jr, Member of the board, handled the scissors very well cutting the ribbon in front of a 100 guests that had joined SimBin at the opening ceremony.
– The main reason for the choice of location is the cooperation with Tension Graphics that has one of the top Game Developer schools in the Nordic region says Henrik Roos. This is an excellent way for SimBin to get close access to recruiting.
– In addition the local authorities have been easy to cooperate with and they have welcomed SimBin with open arms, says Magnus Ling, SimBin CCO.
The main goal for the studio is to develop full game productions for a specific platform. The Falun studio is already fully occupied in a project where more information will be revealed over time.
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