If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
GTR was a spectacular achievement and broke new ground in sim racing. I fully expect SIMBIN to deliver again with GTR 2.
Screenshots:
Press release:
Warm up for GTR 2
The successor to the award-winning racing simulation will be released in the summer of 2006.Vara, Sweden / Darmstadt, Germany, January 12, 2006
With the release of GTR – FIA GT Racing Game, Developer SimBin Development Team and Publisher 10tacle Studios AG caused a sensation. Up to that point, there had never been a racing simulation based on a racing series which was accurate down to the last detail, as the numerous top ratings and awards for GTR FIA GT Racing Game so impressively demonstrated. Come summer 2006, GTR 2 will set new standards all over again!
The new DirectX9 graphics engine ensures that the race cars and circuits are portrayed in a more detailed and photorealistic way than ever before, and the sensation of speed experienced with the HP-beasts is even more immersive, thanks to the improved driving model. The dynamic day-night light cycle, weather changes, and impressive damage system once again provides an impressive experience of the exciting FIA GT racing series on your PC at home.
In other words – we are proud to offer the opportunity to really get into the true feeling of real racing in some of the world´s most stunning sport cars. Prepare to GET REAL – again.
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