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Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

 

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Infogrames announced that the PS2 version of NH2K2 will see release next February with the 2001 NASCAR Winston Cup series content included (which according to the screenshot below may include Dale Earnhardt). Not sure why this is a later release than the other platforms, or whether the PS2 version was always supposed to be delayed.

Full press statement:

Designed By NASCAR Drivers, Raced By Their Fans

LONDON, UK– Sept 11, 2001 – One of the hottest racing experiences of the year comes to the PlayStation®2 computer entertainment system with the release of Infogrames’ (Nasdaq: IFGM) NASCAR® Heat™ 2002. Challenge NASCAR drivers on actual NASCAR tracks of the 2001 season with racing modes that capture all the thrills, drama, and split-second decisions of a real race day.

In NASCAR Heat 2002, players chose between Single Race, Championship, Beat the Heat, Race the Pro and Head-to-Head modes. Single Race and Championship modes put gamers in the seat of powerful stock cars as they try to best the stars of NASCAR on just one track or the tracks of the entire 2001 NASCAR Winston Cup Season. More than 36 all-new Beat the Heat racing scenarios drop players into the most intense moments in NASCAR competition; asking them to make split-second decisions and develop the skills that mean the difference between victory and defeat. In Race the Pro, players try to out-run top drivers in the sport by racing against “phantom” cars driven by real NASCAR Winston Cup drivers. Head-to-Head mode allows two fans to race against each other to see who the best driver really is.

Normal and Expert difficulty levels ensure both beginners and pros alike can enjoy the thrill of NASCAR racing, while state-of-the-art car modeling adds to NASCAR Heat 2002’s immersive feel with a sense of speed, realistic car damage, dents, scratches, sparks and collisions that put players in the driver’s seat for the Winston Cup championship.

NASCAR Heat 2002 for the PlayStation2 computer entertainment system key features 2001 season car art, drivers and tracks; 36 Beat the Heat challenges designed and introduced by top NASCAR drivers; 19 real-world NASCAR tracks; 25 Winston Cup drivers and 23-car racing packs in single-player modes.

Developed by MGI, NASCAR Heat 2002 for the PlayStation2 will be available on February 2002.

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

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