Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Originally from Inside Mac Games. November, 1996.
Steven Carter is the Macintosh Product Manager for Thrustmaster, Inc. Thrustmaster has been a longtime supporter of the Mac market, and has recently announced the Formula T2 driving wheel with pedals. We recently had a chance to squeeze a few answers out of Steve regarding the future of Thrustmaster and the Mac.
You can see all the answered edited into a single video below. Here are the questions asked prior to each clip:
– Tell us about your new Mac Product, the T2 wheel and pedals.
– When designing the T2 for the Mac, did you work closely with companies
like Papyrus in the developement process?
– Is Thrustmaster committed to the Mac market when it comes to releasing
new products?
– Does Apple’s success or lack of it affect your decisions to enter the Mac market with specific products?
– What’s in the future for Thrustmaster and the Mac?
– If there was one thing you could change about the mac gaming industry, what would it be?
– Do you see the competition from CH as a positive thing for Thrustmaster? That is to say, the bigger the mac market, the better for everyone?
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