Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
EA have today announced the release of F1 2002 on all of its release platforms.
Full press release:
EA SPORTS SHIPS F1 2002 FOR THE PLAYSTATION 2 CONSOLE AND THE PC
REDWOOD CITY, Calif. – June 11, 2002 – Electronic Arts Inc. (EA), the world’s leading interactive entertainment software company, today announced the release of F1 2002 for the PlayStation®2 computer entertainment system and the PC. F1 2002 is the first Formula One game to feature the 2002 season. Officially licensed by Formula One Administration Limited, F1 2002 features real drivers, teams, cars, and tracks from the 2002 FIA Formula One World Championship season, allowing true Formula One aficionados the opportunity to play along as the real life drama unfolds.
The annual Formula One World Championship captivates a worldwide audience of billions, with its combination of speed, excitement, glamour, and rivalry. With the super powers of world racing lining up on the grid, the race for the 2002 title is set to be hotly contended and with the price of success mounting ever higher, only the team commanding the finest technology and talents in the world stands a chance of basking in the glory at the pinnacle of this world motorsport. EA SPORTS™ F1 2002 brings this world to life and delivers it to the racing fan with one of the most technically advanced and visually stunning Formula One experiences released to date.
F1 2002 carries an “E” (Everyone) rating from the ESRB and will be priced at US MSRP $49.99 for the PlayStation2 console and US MSRP $39.99 for PC-CD. F1 2002 will also be available for the Nintendo GameCube™ in June 2002.
Edit – Here is the Gamecube press release:
EA SPORTS SHIPS F1 2002 FOR THE NINTENDO GAMECUBE
REDWOOD CITY, Calif. – June 24, 2002 – Electronic Arts Inc. (EA), the world’s leading interactive entertainment software company, today announced the release of F1 2002 for the Nintendo GameCube. F1 2002 is the first Formula One game to feature the 2002 season. Officially licensed by Formula One Administration Limited, F1 2002 features real drivers, teams, cars, and tracks from the 2002 FIA Formula One World Championship season, allowing true Formula One aficionados the opportunity to play along as the real life drama unfolds.
The annual Formula One World Championship captivates a worldwide audience of billions with its mixture of speed, excitement, glamour, and rivalry. With the super powers of world racing lining up on the grid, the race for the 2002 title is set to be hotly contested and with the price of success mounting ever higher, only the team commanding the finest technology and talent in the world stands a chance of basking in the glory at the pinnacle of this world motorsport. EA SPORTS™ F1 2002 brings this world to life and delivers it to the racing fan with one of the most technically advanced and visually stunning Formula One experiences released to date.
F1 2002 for the Nintendo GameCube™ carries an “E” (Everyone) rating from the ESRB and will be priced at US MSRP $49.99. F1 2002 is also available for PC-CD and the PlayStation®2 computer entertainment system.
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