As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Kunos Simulazioni today released a hotfix update that fixes a number of issues, including the negative toe ‘workaround’ and adjusted thresholds for wet track limits.
Changes:
– Fixed a potential issue with cars in pitlane triggering yellow flags.
– Fixed an issue with Hotlap session resetting setup when being restarted from outside the track.
– Tyre model fine tuning.
– Fixed negative toe acceleration issue.
– Fixed BMW M4 GT4 wet setups 0 wing and ducts.
– Fixed wet track limits and adjusted thresholds.
– Revised erroneous corner exemptions with track limit warnings on a number of tracks.
– Missing minimum driving requirement in team races now results in a SG30 rather than a Disqualification.
– Fixed potential stutters with font cache reloading.
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