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Richard Yasi on Grand Prix Legends, Papyrus, and The Final Days of a Studio

If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.

Game DatabaseRSC contains a database of 153 developers, 467 software titles, 374 cars, 42 bikes, 242 tracks and more...
IndyCar Racing II

ICR2 is a simulation of the 1995 IndyCar Series. It featured 15 tracks and a selection of chassis and engines.

Re-released as CART Racing.

RSC Podcast RSC Podcast Episode 7 – Management Simulations, F1 Managers, Always Used To Be Better?

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

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Tim Wheatley

Studio 397 today deployed their first major update of 2022 and it includes the entirely new UI which should greatly improve the first impressions many have of the sim as a whole. There are a series of videos I have included below which walk you through each section of the UI, but I think my favorite is the new showroom and the fact content purchasing can now be done from within the simulation rather than on the Steam Web site.

Regarding the IndyCar, check out this tweet and the image below showing an Indy car that certainly isn’t a Dallara DW12.

Here are the build notes (note the top line, IndyCar fans):

Client: 8092611
Dedicated Server: 8092617

Added Push-to-Pass and Weight Jacker.
Custom controller profiles no longer save with -80% exaggerate yaw.
Yaw override in controller profiles defaults to being disabled unless added manually.
Official controller profiles have been updated to override this to 0% for all steering wheels, among other override changes.
Reviewed Glare Settings to reduce excessive brightness in day, and improve headlights at night.
Some small adjustments to Lighting Parameters, to bring warmer hues to the scene.
Improved windscreen rain effects and external car glass specular
Fixed stutters in replay monitor.
Driver labels re-enabled, updated with new behaviour and style.

Obviously it’s best to check out the new UI for yourself, but these videos do a great job of showing how things work as well:

View this video on YouTube. Please consider subscribing to RSC’s channel.

View this video on YouTube. Please consider subscribing to RSC’s channel.

View this video on YouTube. Please consider subscribing to RSC’s channel.

View this video on YouTube. Please consider subscribing to RSC’s channel.

View this video on YouTube. Please consider subscribing to RSC’s channel.

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rF2 is a simulation designed to simulate any type of multi-wheeled vehicle of any era, supports modding directly, and features an advanced physics, suspension, and tire model.

 
 
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