Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Studio 397 yesterday announced a “fully ground up re-designed” UI for rFactor 2 that is intended to add “usability improvements, visual enhancements and design decisions created in order to enhance and improve the gameplay experience, from launch of the simulation right through to once you are out on track.”
The new UI has already been tested and will be released to the main build (not via release candidate staging) on January 27, 2022. Check out the video below for a greater sneak-peek.
Highlighted items:
– Brand-new audio and visual design across all pages.
– Main menu improvements for clearer navigation, more call to actions and an easier layout to understand for new users.
– All single player related functionality brought together into one area with cross navigation from, and to, any page in this area in order for optimized user flow.
– Enhanced layout of every page to improve user flow and simplify interaction.
– The settings menu has undergone a big update with clearer navigation, an easier layout and simplified user flow with fewer pages.
– The setup area has undergone a big update with clearer navigation, an easier layout and simplified user flow with fewer pages.
– Event screen optimizations and user flow improvements.
– 2 brand-new showrooms.
View this video on YouTube. Please consider subscribing to RSC’s channel.
A release candidate build was also recently released:
Steam Build IDs:
Client 8040261
Dedicated Server 8047819– Custom controller profiles no longer save with -80% exaggerate yaw
– Yaw override in controller profiles defaults to being disabled unless added manually
– Official controller profiles have been updated to override this to 0% for all steering wheels, among other override changes
– Reviewed Glare Settings to reduce excessive brightness in day, and improve headlights at night
– Some small adjustments to Lighting Parameters, to bring warmer hues to the scene.
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