Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Codemasters have deployed their final driver ratings update for F1 2021 and I assume this will also be their last update for F1 2021 of any real significance as well. Unfortunately it does still show that the car pace factors into their AI pacing for drivers. Because surely if a driver in a Haas is getting 100% out of his car he would be the same rating as someone in a higher level car, because the difference is the car, no? Instead, it seems the driver rating is just a variant to the car pace, and hiring a George Russell for your team doesn’t give you the 90+ level driver, it gives you a Williams-affected driver…
Anyway, here are those final ratings:
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