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Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.

 

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Studio 397 have today released a Release Candidate that includes many of the features mentioned in the last roadmap. The release candidate isn’t the main release, but basically allows people who want to do so preview the upcoming main release for an extended period to try resolve any issues before then.

Client 7889012
Dedi 7889035

HUD

New driver labels (screenshot below)

Graphics

New wet windscreen shading that can be tweaked per car (screenshot below)
Adjusted Lighting Calculations correcting some issues with Direct Light Hue (screenshot below)
Updated PostFX Glare Settings for more control day vs night
Updated Windscreen Shader and new Glass shader for Tracks, with improved specular calculations.

Modding

Fixed duplicated Road and Curb shaders displaying in Max plugins.

Driver labels:

Lighting and windscreen adjustments:

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