Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
After a little bit of speculation within the community that I have seen, I saw an answer today on social media from Kylotonn and figured I would share it:
As Rally Monza was added late in the 2021 WRC Calendar we cannot add it to WRC 10.
This is a bit of a disappointment for many, especially because this same location was missing from WRC 9 (based on 2020) and the location was used as a schedule filler for 2020 as well during the height of the pandemic. While I can understand the difficulties involved in getting something built like this, especially if your company isn’t huge, it’s still a bit sad that the season simulation is incomplete.
Kylotonn did have some other news, updating their roadmap information:
• The November Update will be live on November 25!
• The Teams Online is being delayed to January.
• The January Update will also include preparations for the next #esportsWRC Season.
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