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Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

 

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Sector3 have updated their simulation that quietly overhauls quite a lot of content items with very nice quality fixes, and even adds a couple of new layouts to some tracks. Perhaps the biggest headline item though isn’t mentioned in the release notes (you can read those below the trailer):

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New layout for Dekra Lausitzring : Banked turn 1 as raced in DTM 2021
New layout for Motorland Aragon : WTCR
Fixed FFB going wild when wheels were lifted in the air during a pitstop
Shared Memory – Changed wheelrps and speed to more accurate values regading wheel speed differences in 3rd party applications
Fixed a broken options menu that could occur while using certain controlsets
Fixed an occasional micro-freeze at the end of a single player race caused by large aiadaptation.xml files.
Fixed an engine sound issue that was triggered by activating Instant Replay while refuelling with engine off during a pitstop
Sounds – Fixed some loud gearshift sound sample that was still playing even though the car is electrically powered
Audi V8 DTM 1992 – Fixed jolted upshifting
Canhard R51 & R52 – +5mm front ride height, adjusted default tyre pressures
Formula RaceRoom X-17 – Complete physics overhaul (leaderboards are cleared)
Formula RaceRoom U.S. – Complete physics overhaul (leaderboards are cleared)
KTM X-Bow RR – Fixed a collision box issue that could see the car hit very low objects and curbs with its undertray.
VW ID.R – Increased power consumtion in all engine modes
Nordschleife – AI improvements in pitlane on the Nordschleife-only layout
Nordschleife – AI improvements on the 24H layout
Road America – AI improvements in pitlane
Zandvoort – Fixed pitlane exit detection that was still not perpendicular to the track and led to small advantage when driving close to pitwall
Zolder – AI improvements in pitlane

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

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