Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Today the Facebook, Twitter and Instagram pages of SIMBIN UK went offline. This comes about five months after they closed their Discord that they had opened to communicate with us (something that never happened).
I’m not sure where this leaves the development of GTR 3, but it’s safe to say that the removal of these pages perfectly fits the extremely weird story of SIMBIN UK and GTR 3.
The frustrating bit of this for me personally is that I know the software existed in some form. They even got far enough along to create a teaser trailer at one point (that was never made public), so it’s just a bit crappy to see what could have been the ‘Assetto Corsa Competizione’ of it’s era go away without ever breaching the surface of the water.
If they ever do resurface, again, I think it’s going to take a lot of work for people to accept any item of news at all. I’m just tired. Aren’t you?
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