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Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.

 

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According to gamesindustry.biz both Frank Sagnier and Rashid Varachia are stepping down from their roles at Codemasters at the end of July.

The news comes four months after Codemasters were purchased by EA.

Codemasters SVP of product development Clive Moody and SVP of publishing Jonathan Bunney will lead Codemasters going forward as a part of the EA Sports studio group, while Slightly Mad will also become an EA Sports studio (though they keep their CEO – Ian Bell).

It’s difficult to know what this means or how it changes anything, but if this wasn’t their choice you have to always wonder what exactly they did wrong in steering Codemasters to become something EA saw such value in.

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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