Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Sector3 have updated Raceroom again today, giving a second hotfix to their major June release.
Update details:
Download size = 200MB
Client version = 0.9.3.010
Client BuildID = 6937443
Changelog:
FFB – tied engine vibration effect to engine inertia, so electric cars get almost zero while a big V8 gets more
Menu – Added a cockpit camera pitch control in the FOV section
Menu – Added possibility to also unpause by pressing the Pause control again
Menu – Hidden the Gamepad rumble toggle if current controller is not a gamepad
Menu – Hidden the Triple Screen setup menu while in VR
Menu – The Options menu now remembers the last used tab
Menu – Add background to garage menu in VR as the panning cameras were reported as inducing motion sickness. We will make those intro cameras static in a future update
Menu – Added FFB Meter and FFB Multipliers binds to FFB options page
Menu – Re-enabled “jump to bind” feature when a button is pressed but we now ignore most common axis binds to prevent sudden jumps reported on some controllers
Possible fix for some AI’s seen jumping in certain occasions
Localization – Fixed german localization for “Geist anzeigen”
Hockenheim – Fixed the outside curb of the stadium entrance that had a lost polygon of surface material shooting cars into space
Sparks – Made sparks coming from AI’s more likely to occur for FR90, DTM 2020, P1, P2, Group 5, Group C, FR-J, FR-2, FR-3
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