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Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

 

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Sector3 have today released their June update for Raceroom. The headline items are:

NEW FFB
NEW UI
NEW Replays
NEW Particles
NEW Physics
NEW Test Drive Tracks

The free test drive now includes 180+ cars and five FREE tracks.

Update details:

Download size = 3.7 GB
Client version = 0.9.3.007
Client BuildID = 6916738
Dedi version = 76.0.1312
Dedi BuildID = 6916920

Full release notes:

New Force Feedback system ( click here for details )
Options menu interface has been redone, with FOV tools, Triple Screen setup, Search field.
Replays interface has been redone, with added keyframes feature and 100% unlimited free camera movements
Gameplay menus interface has been redone with Timing Screen comparison tools, Multiplayer chat box, new Race Monitor controls.
Test Drive feature in the store page now allows to select any of the free track layouts
Particles – Smoke and dirt puffs improvements
Particles – Sparks added on applicable cars. Sparks will be emitted with varying amounts depending on the type of material that hits the ground and the force of impact
Particles – Added exhaust fumes. Cars will emit varying types of fumes depending on engine type, exhaust types, engine temperature.
Sounds – Improved on how drivetrain oscillations at gearshifts are coming through for a selection of cars (Formula cars, DTM, Group C, GTE). All the cars will eventually receive this change in subsequent updates.
Sounds – Updated sound from riding on curbs
Controllers – Updated to latest Thrustmaster SDK, adding full support for their new SF1000 wheel.
Added support for 16:5 aspect ratio with 3840×1200 resolution

Content:

BMW M235i Racing – Physics review
Formula RaceRoom 2 – Physics review
Formula RaceRoom 3 – Physics review + New Sounds
Audi TT RS VLN – Improved sharpness of turn-in
BMW M3 E30 – New sounds
BMW Z4 GT3 – Resized wheels
Ford GT GT3 – Resized wheels
Formula RaceRoom 90 – Improved differential settings, less engine braking reduction
Formula RaceRoom Junior, 2, 3, 4 and 90 – Tweaked rear tyre slip curves to give more progressive grip drop off beyond the limit
Group 4 – Tweaked rear tyre slip curves to give more progressive grip drop off beyond the limit
Group 5 – Tweaked rear tyre slip curves to give more progressive grip drop off beyond the limit
Mercedes AMG GT3 EVO – Fixed a hole spotted in the dashboard
P1 and P2 car classes – Updated brake heating/cooling behaviour. Cures some inconsistant brake performance issues.
Pagani Zonda R – Switched to tyres GT3-spec
Porsche 911 GT3 R (2019) – Fixed a decal on the seat that would still be rendered while the seat itself was disabled in visual settings.
Brno – Fixed starting grid issues with maximum amount of AI opponents
Vålerbanen – Fixed a strict cut detection

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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

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