Featured

Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.

 

Share This Page

Facebook Twitter Reddit

Tagged Software

Support RSC

Please support us by not blocking ads on our domain. We have disabled Google Ads to increase page speed and would appreciate your support instead via PayPal, Patreon, YouTube Membership or by using any of the affiliate links below. Have any other ideas of how to support? EMail.
MOZA RacingSim-LabFanatecTrakRacerAsetekInternet Privacy From NordVPNDreamhostCapital One Credit Card Application
HumbleFanaticalCDKeysAmazonAmazon UKiRacingGet your racing gloves, boots and more from Demon Tweeks.Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42

Here is the developer diary where the feature was announced:

View on YouTube

Here is the full press statement:

NEW F1 2011™ DEVELOPER DIARY REVEALS CO-OP CHAMPIONSHIP MODE
See how two players work together to win their team the FIA FORMULA ONE CONSTRUCTORS’ WORLD CHAMPIONSHIP

September 8th, 2011 – Codemasters® has today released the third in its series of F1 2011™ Developer Diaries. The video features gameplay footage and reveals the new Co-op Championship mode that allows two players to drive for the same FORMULA ONE™ team in pursuit of the coveted FIA FORMULA ONE CONSTRUCTORS’ WORLD CHAMPIONSHIP.

Available online, the Co-op Championship mode brings two friends together in the same team as they work together for the Constructors’ crown whilst also competing separately for the Drivers’ Championship title. This brand new feature for F1 2011 gives players a taste of the intense sporting and political rivalry that exists between drivers in FORMULA ONE teams as they balance personal glory and directing the development of the car in their favour with achieving team goals.

“Now when I look across the garage and see my team mate in there, I am not comparing myself against an AI team mate, I’m comparing myself against someone that I know personally,” said Chief Game Designer Stephen Hood. “I’m interested in who’s got the most points, who’s out-qualified me. It’s about trying to fight to be the leader of a team. It makes for a completely different experience, playing with a friend. It’s now a personal game mode.”

F1 2011 will challenge players to ‘be the driver, live the life, go compete’, with wide-ranging technical and gameplay advancements on and off track and vastly extended competitive and co-operative multiplayer components. Players will be able to race against 16 players online plus 8 AI cars to simulate a full 24 car grid, team up with a friend or enjoy multiplayer racing from the sofa in split-screen mode.

F1 2011 will feature all of the official teams, drivers and circuits from the highly anticipated 2011 FIA FORMULA ONE WORLD CHAMPIONSHIP™ including the current FIA FORMULA ONE DRIVERS’ WORLD CHAMPION Sebastian Vettel. The 2011 season also sees the debut of the 2011 FORMULA 1 AIRTEL GRAND PRIX OF INDIA at Delhi’s Buddh International Circuit and the return of the iconic Nürburgring to the calendar.

F1 2011 launches for the Xbox 360® video game and entertainment system from Microsoft®, PlayStation®3 computer entertainment system and PC Games For Windows® on September 23rd. Bespoke handheld editions of F1 2011 are also in production for Nintendo 3DS™ and PlayStation® Vita, each designed to take advantage of the new platforms’ unique capabilities; specific release dates for the handheld editions are to be announced. To get all the news straight from the studio race over to www.facebook.com/formula1game or follow the team on twitter at www.twitter.com/formula1game.

Previous News

No replies yet

Loading new replies...

About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.

Podcast

Podcast micJoin Jon Denton, Tim Wheatley and Simon Croft as they discuss sim racing and racing games past, present and future.