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If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.

Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

 

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Kunos Simulazioni have today deployed v1.7.10 update for ACC. You can see the changelog below:

GENERAL:
– Bonus liveries for the “The Real Race by Lamborghini” series.

VR:
– The position of the HMD is now reset at startup.
NOTE: can be disabled in vrSettings.json setting “resetPositionAtStartup”: 0.

UI:
– Fixed missing stint length options when using 90-minute Custom Race Weekend with driver stint rules.
– Fix to the excessive resource usage of the UI beyond a certain number of servers listed.
– Fixed SA rating rounding error potentially causing mismatch with server requirements.
– Fixed random weather option in custom weather not affecting ambient temperature.

PHYSICS:
– Fixed fuel load test when BOP limited fuel cell is higher than the regular one.
– Finetuning of the thermal characteristics, influence and resulting performance of the wet tyre compound.
NOTE: affects all tyre dimensions.
Balancing tweaks for the following cars and track categories:
– AMR V8 Vantage GT3 at EU A – latest turbo mapping for Monza
– BMW M6 GT3 at EU D
– Porsche Cayman GT4 CS at EU C

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