Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Studio 397 have released a significant visual update for their Sebring DLC. You can check out their news post about it, but the trailer, screenshots and changelog are below.
Screenshots:
Changelog:
Sebring International Raceway v1.29
Full update to PBR on all assets and materials
Remodelled and updated Hotel
Updated Spectator and Foliage materials
Added various updated support and rescue vehicles
Reviewed Visgroup settings for more optimal performance on Medium/Low details
Minor adjustment to AI line at T10
Fixed Inconsistent Pit Exit placement
Fixed issues with shadows on tyre barriers
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