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If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.

Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

 

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Studio 397 have released a significant visual update for their Sebring DLC. You can check out their news post about it, but the trailer, screenshots and changelog are below.

Screenshots:

Changelog:

Sebring International Raceway v1.29

Full update to PBR on all assets and materials
Remodelled and updated Hotel
Updated Spectator and Foliage materials
Added various updated support and rescue vehicles
Reviewed Visgroup settings for more optimal performance on Medium/Low details
Minor adjustment to AI line at T10
Fixed Inconsistent Pit Exit placement
Fixed issues with shadows on tyre barriers

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