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If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.

Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

 

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Codemasters published the first screenshots from their upcoming F1 release yesterday on social media. They also allowed a bunch of content creators to create marketing material where they were all told what specific feature they were to cover. While I’d be doing the same thing if I was in-charge of marketing for the product, I don’t really like it as a consumer because it doesn’t give the creator the free will to say what they want, and look at what they want to.

Here are the screenshots:

Here is a link to the thread of ‘media’ Codemasters are using to market their product. There’s some genuinely new footage available, and while the video at the top of this article looks pretty, the harsh steering movements make me want to vomit. It reminds me of when someone thought it would be a good idea to use this video to showcase NASCAR Heat 4 and instead just reinforced everything that was bad about it.

The following screenshots were released a day later:

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