If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
YouTuber Chris Haye has uploaded a video showing off some of the upcoming camera view changes that will be a part of the new UI.
Frankly, it looks brilliant. You can do almost anything I can imagine and the keyframing looks fantastic. Chris does a fabulous job of showcasing them and outlining the basics…
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