Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Kunos Simulazioni have released another update for 1.7. It’s small but fixes a couple of issues I’m sure affected people…
PHYSICS:
– Fixed setup fuel load test function with BOP-limited fuel tanks.
– Fixed setup UI caster rounding error (only visual).
– Fixed potentially corrupted AI setups when reloading saved game.
With existing saved games, in case the AI setup remains corrupted on reloading, it will load the safe preset instead.
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