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An Interview with Terence Groening; Master of Physics

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

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IndyCar Racing

ICR is a simulation of the 1993 IndyCar Series. It featured a selection of chassis and engines, eight tracks, and had official addons with eight more tracks.

RSC Podcast RSC Podcast Episode 7 – Management Simulations, F1 Managers, Always Used To Be Better?

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

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A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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You can email Tim Wheatley directly at tim@racesimcentral.net or send a message on social media (response times on socials will vary).
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Tim Wheatley

Just under a month has passed since PS2 and Xbox users could buy RBR in the shops, and now finally PC users have an idea of when they can do the same. The software has officially ‘gone gold’ (CD/DVD has been sent for factory duplication) and a final release date has been given as September 3, 2004.

Richard Burns Rally Goes Gold On PC

SCi Entertainment Group today announced that its anticipated PC version of rally sim, RICHARD BURNS RALLY, has today gone gold and will be released in UK, Germany and France on September 3rd, with other territories to follow shortly after.

RICHARD BURNS RALLY is the first true rally simulation game, bringing the most realistic and exhilarating rally experience to all major gaming platforms. This true to life rallying requires tactics, intelligence and perseverance as well as speed, aggression and risk taking.

Adding a new level of realism, RICHARD BURNS RALLY includes:

• Unparalleled engine simulation modelled on genuine automotive information and individual car specs
• Simulated car handling for a truly authentic feel
• Pace notes authored by Robert Reid
• Unique three dimensional track generation system, incorporating; potholes, rocks, puddles and ruts, with realistic depth and effects on the track and the cars
• Truly dynamic and random weather all effecting the track and the car
• Accurate car damage from engine fires and fuel leaks to brake loss and bodywork damage
• Interactive ‘real-time’ service park with component based repair system
• AI opponents with varying personalities and styles, resulting in different race results and crashes
• Realistic spectators, who cheer as you speed past, sometimes stray onto the track, but will also help roll your car back if you venture off-road
• Helicopter rescues from un-salvageable accidents

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Richard Burns Rally

RBR is a high quality rally simulation featuring 8 rally cars and thirty-six courses.

 
 
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