If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Milestone have updated their AMA Supercross series title. I don’t see notification of this update anywhere other than on the Web site.
Here are the changes listed there:
-Added Track Editor Contest Support
-Minor improvements to customization UI
-Minor improvements to AI
-Fixed flickering issue during replay
-Minor fixes
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