Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Popular Computing Weekly magazine reported this week that we will see Geoffrey Crammond’s Revs racing simulation on other platforms, also announcing the base software will include both Silverstone and Brands Hatch. It should retail for £14.95 on cassette and £17.95 on disc.
Full text of the news item (Popular Computing Weekly, Vol 4 No 46):
Acornsoft sells Revs to Firebird for C64
FIREBIRD has licensed the top selling Acornsoft title Revs for conversion to machines other than the BBC.
“It will be one of Firebird’s fastest ever projects,” said Firebird publisher Herbert Wright. “We will also expand the game to include Brands Hatch as well as the Silverstone track.”
Revs on the Commodore 64 will be a Gold range game and will cost £14.95 on the cassette and £17.95 on disc.
Firebird has not acquired Z80 processor rights to Revs, and at the moment is not pursuing this area.
Revs is the second Acornsoft title for which Firebird has required conversion rights. The first was the chart-topping Elite.
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