As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Milestone released a first gameplay trailer today, presenting the ‘Long Lap Penalty’ feature which has been added to the software. In the video you can see the player jump the start and be assessed a penalty, continuing the lap, before serving the penalty in the additional chicane in the final corner to start the next one.
I expect that this will be a series of videos, one for each feature they want to promote. I’m personally most interested to see the bike recovery (fallen riders are supposed to retrieve their bike rather than just ghost back onto the race track).
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