Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Kunos released another update for their 1.7 version of ACC today. The update mostly appears to fix issues with content (cars and tracks), but also correctly a couple of issues with offline British GT championships.
GAMEPLAY:
– Fixed a duplicate entry issue in British GT championship mode.
– Fixed British GT 2-hour event rules not fully applied when played in Single Player.UI:
– Fixed a floating point error causing inconsistent track grip status readout.AUDIO:
– Minor volume tweaks to Porsche GT3 and Cup cars.
– Improved audio blend with the F7 camera.GRAPHICS:
– Fixed incorred blurred custom rim on the Camaro GT4.
– Fixed LOD UV issue on the AMR V8 GT3.
– Tweaked appearance of wet kerbing at Snetterton.
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