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If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.

Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

 

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Kunos released another update for their 1.7 version of ACC today. The update mostly appears to fix issues with content (cars and tracks), but also correctly a couple of issues with offline British GT championships.

GAMEPLAY:
– Fixed a duplicate entry issue in British GT championship mode.
– Fixed British GT 2-hour event rules not fully applied when played in Single Player.

UI:
– Fixed a floating point error causing inconsistent track grip status readout.

AUDIO:
– Minor volume tweaks to Porsche GT3 and Cup cars.
– Improved audio blend with the F7 camera.

GRAPHICS:
– Fixed incorred blurred custom rim on the Camaro GT4.
– Fixed LOD UV issue on the AMR V8 GT3.
– Tweaked appearance of wet kerbing at Snetterton.

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