Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Kunos deployed yet another hotfix update for the 1.6 build yesterday.
You can see the changelog below:
PHYSICS:
– Ferrari 488 GT3 (non-evo) corrected erroneous engine assignment in Paul Ricard 2020 BOP.
– Fixed wrong wet tyre assignment for Porsche 991 GT3 R (2018) in 2020 BOP.
– Improved automatic setup calculation accuracy.
– Fixed occasional setup saving inconsistency with sloped spawn points.GAMEPLAY:
– Fixed a duplicated championship entry in the 2018 season.UI:
– Corrected season group of Zolder in the 2020 track selection menu.
– Minor correction in the CycleCamera binding in the controls menu.
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