As mentioned in the recent roadmap Studio 397 yesterday published an update to Portland on Steam:
– Updated Roads to work with latest material developments
– Updated Vegetation to latest material developments
– Reviewed Grass bumpiness
– Fixed some objects tagged as Hat that shouldn’t have been.
– Roughed up inside the curbs at the fast chicane
– Added a dedicated material which makes there more resistance on the grass to stop cutting (just on the polys next to the chicane)
– Fixed Fence/Tent lodding issues at Final Corners
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