Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Kunos today deployed their second small update to the recent larger 1.6 version.
You can see the changelog below:
GENERAL:
– Fix for a potential crash when loading multiple gallery replays.GAMEPLAY:
– Potential improvement to general AI pace at high skill levels.PHYSICS:
– Audi R8 GT3 Evo front damping motion ratio correction.
– Mercedes-AMG GT3 and McLaren 720s GT3 rear suspension motion range tweaks on extreme loads.GRAPHICS:
– Fixed a missing LOD assignment for the Audi R8 LMS Evo.
– Removed flashing animation from the pitstop sign.
– Various livery fixes.
– Fixed an issue with opponent car LOD flicker when using mirror resolution settings.UI:
– Minor localization fixes.
– Radar now always visible even when the HUD is hidden when enabled.
– Special Events DLC evaluation check.
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