Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Legendary British game developer whose career spanned a 20 year period and included groundbreaking simulations of Formula Three and Formula One, including arguably the first ever racing sim: Revs (1984).
Most famous for his Grand Prix series that were published under the MicroProse label until 2000, his career unceremoniously ended when his studio was shut down by Infogrames and the Xbox version of Grand Prix 4 cancelled just prior to release.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Black Delta announced another update in their discord this evening. Restart steam if you do not see an update queued.
Here are the build notes:
Added: Wheel profiles now support digital inputs to analog actions, so it’s now possible to bind camera look, clutch, brake, throttle to buttons/paddles
Added: Sunny/cloudy weather option is now hooked up to time of day
Added: HUD vehicle radar and live placings can now be hidden and moved via mouse
Added: Triple screen support. (Please give us feedback or suggestions if you have trouble setting this up)Changed: Binding process is slightly clearer. Binding menu now displays ‘press to bind…’ when input is being detected
Changed: HUD sector times now display individual sectors rather than cumulative timeFixed certain wheel and pedal setups failing to be detected. Increased number of direct input devices from 8 to 64
Fixed crash when changing opponent volume slider while racing
Fixed crash caused by using Oculus Touch controllers in main menu
Fixed bad VR camera post race results sequence
Fixed bug where ghost vehicle would continue driving after being defeated in timetrial
Fixed occasional motion blur glitches in some cameras
Fixed bug which caused only a maximum of ten AI opponents to be available. Up to 15 opponents should now be possible.(this is not quite fixed…)
Fixed bad motion blur on rotating parts
KK is a karting simulator with a variety of kart classes and karting tracks from around the world.