Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
The Pacific Grand Prix team entered 1994 as a new team having begun their designs from the same Adrian Reynard designs that inspired the Benetton B192, B193 and B194. The PR01 gave a very good example of what can be achieved with three years of development because while the Benetton team stormed to the championship with Michael Schumacher, the Ilmor 2175A V10-powered Pacific team struggled to qualify for the vast majority of the races.
First seen in sim racing with GP2 (1996).