Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Sector3 have released a small update to their service improving both the tire model and AI for some content.
Update details:
Download size = 250 MB
Client version = 0.9.1.8
Client BuildID = 5621004
Dedi version = 68.0.1201
Dedi BuildID = 5620952
Changelist:
Formula RaceRoom Junior – Updated physics to latest tyre model v4.1 – Leaderboards were cleared.
Hillclimb Icons cars – Updated physics to latest tyre model v4.1 – Leaderboards were cleared.
Porsche Cayman 981 GT4 Clubsport – Updated physics to latest tyre model v4.1 – Leaderboards were cleared.
Motorland Aragon – Improved AI behaviour on the MotoGP layout
Sachsenring – Revision of some cut detections, making it more strict – Leaderboards were cleared.
Suzuka – Revision to some cut detections, making it more lenient in some areas.
Esports WTCR car class has now received livery updates to match the Zolder and Nurburgring real rounds. Note: This class is only accessible through competitions. It is the one that was used in the pre-season series with the real drivers back in June 2020. You can watch it on YouTube
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