Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Legendary British game developer whose career spanned a 20 year period and included groundbreaking simulations of Formula Three and Formula One, including arguably the first ever racing sim: Revs (1984).
Most famous for his Grand Prix series that were published under the MicroProse label until 2000, his career unceremoniously ended when his studio was shut down by Infogrames and the Xbox version of Grand Prix 4 cancelled just prior to release.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Sector3 published an update for their simulation. Highlights include a new free to play car, the Lada Vesta, and some new sound effects/samples.
Update details:
Download size = 5.7 GB
Client version = 0.9.0.985
Client BuildID = 5460372
Dedi version = 66.0.1184
Dedi BuildID = 5462272
Changelist:
Lada Vesta is now free to play with 2 liveries, playable against WTCR car classes.
Prepared content for upcoming DTM 2020 competitions
Sounds – Cockpit cameras now feature backfire samples specific to the interior of the car, bringing extra life and vibrance.
Sounds – New lot of samples for backfires and made their patterns richer. Amount of backfire is car dependant and much more diverse than before.
Sounds – Brake disk whine samples volume is now affected by the brake disk temperature. New recordings of brake whines for GT cars.
Sounds – New fuel pumps samples
Sounds – New gravel sound samples.
Sounds – Porsche 911 GT3 Cup – New sound recordings
Drag Reduction System and Push to Pass are now split in two unique control bindings
Added a key binding for FFB Multiplier, allowing to adjust this setting from inside the car.
Moved some old HUD overlays to the butterHUD system (Traction Control, Brake Bias)
Disabled the in-game screenshot capture system, as it caused conflicts with and was inferior in quality to Steam’s own screenshot capturing. Visit your Steam client settings menu to bind a key and select a folder for your screenshots.
Changed so the graphics_options.xml located in your Documents folder now contains variable names, making it easier to edit some settings through notepad.
Dedicated server – Scheduler – Improvements to handling of different time zones between browser and host machine
AI – Porsche 911 GT3 Cup + Sprint – Tweaks to improve their handling of slow turns
AI – DEKRA Lausitzring – Fixed AI braking later than the pit lane entrance gate.
AI – Dubai – Fixed some broken waypoint that was causing AI’s to stop driving
AI – Nordschleife – Calmed down some AI’s around the Adenauer forest.
Art – DEKRA Lausitzring – Fixed the sudden disappearance of certain track objects while sitting in the gravel in turns 8 and 10.
Art – Sachsenring – Updates to bring it to 2020 visuals.
Art – Spa-Francorchamps – Updates to bring it to 2020 visuals
Renamed Mazda Laguna Seca into Weathertech Raceway Laguna Seca.
RRE/R3E is a free-to-play racing simulator that allows sim racers to race a variation of cars and tracks from all around the world.