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Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

 

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Sector3 published an update for their simulation. Highlights include a new free to play car, the Lada Vesta, and some new sound effects/samples.

Update details:
Download size = 5.7 GB
Client version = 0.9.0.985
Client BuildID = 5460372
Dedi version = 66.0.1184
Dedi BuildID = 5462272

Changelist:
Lada Vesta is now free to play with 2 liveries, playable against WTCR car classes.
Prepared content for upcoming DTM 2020 competitions
Sounds – Cockpit cameras now feature backfire samples specific to the interior of the car, bringing extra life and vibrance.
Sounds – New lot of samples for backfires and made their patterns richer. Amount of backfire is car dependant and much more diverse than before.
Sounds – Brake disk whine samples volume is now affected by the brake disk temperature. New recordings of brake whines for GT cars.
Sounds – New fuel pumps samples
Sounds – New gravel sound samples.
Sounds – Porsche 911 GT3 Cup – New sound recordings
Drag Reduction System and Push to Pass are now split in two unique control bindings
Added a key binding for FFB Multiplier, allowing to adjust this setting from inside the car.
Moved some old HUD overlays to the butterHUD system (Traction Control, Brake Bias)
Disabled the in-game screenshot capture system, as it caused conflicts with and was inferior in quality to Steam’s own screenshot capturing. Visit your Steam client settings menu to bind a key and select a folder for your screenshots.
Changed so the graphics_options.xml located in your Documents folder now contains variable names, making it easier to edit some settings through notepad.
Dedicated server – Scheduler – Improvements to handling of different time zones between browser and host machine
AI – Porsche 911 GT3 Cup + Sprint – Tweaks to improve their handling of slow turns
AI – DEKRA Lausitzring – Fixed AI braking later than the pit lane entrance gate.
AI – Dubai – Fixed some broken waypoint that was causing AI’s to stop driving
AI – Nordschleife – Calmed down some AI’s around the Adenauer forest.
Art – DEKRA Lausitzring – Fixed the sudden disappearance of certain track objects while sitting in the gravel in turns 8 and 10.
Art – Sachsenring – Updates to bring it to 2020 visuals.
Art – Spa-Francorchamps – Updates to bring it to 2020 visuals
Renamed Mazda Laguna Seca into Weathertech Raceway Laguna Seca.

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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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