If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Historic rally simulation from Bugbear Entertainment, who went on to develop the FlatOut and Wreckfest titles.
n4_1316_intl_fix.zip
n4_1306_us_fix.zip
Laguna_Seca.exe
Mosport.exe
Road America.exe
Dayton.exe
Limerock.exe
Hockenheim2.exe
Mid Ohio.exe
Monza.exe
Nurburgring.exe
Brands Hatch.exe