Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
I was starting to wonder what had happened to this one. The dev and publisher went silent for a long time and, thankfully, the release of a new trailer shows us that it is very much still alive.
View this video on YouTube: https://youtu.be/E2zVrA28zkg and please consider subscribing to RSC’s main channel.
What I like in this particular trailer is that the game shows itself to be more like Burnout than TrackMania or Wreckfest, showcasing the slow-motion wrecks and fast-paced racing action that made that franchise work so well. This looks like a fantastic way to blow off some steam.