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Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.

This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.

Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.

 

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I just noticed this title when checking out THQ Nordic’s 2023 showcase when the new trailer, below, popped up on my feed. Due for release, probably in 2024, for PC, PS5, PS4, XBox X|S and XBox One, this looks like a terrific title that could potentially be a lot of fun. It reminds me of TrackMania, especially the first release that I played a lot, and Wreckfest. You can wishlist on Steam now.

The trailer does a very good job of showing off what the title is about:

View this video on YouTube: https://youtu.be/TwDvQyM2S4w and please consider subscribing to RSC’s main channel.

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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.

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