Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
First seen in sim racing with NASCAR Racing (1994).
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
I’m a big fan of Bugbear. I first heard of this studio with Rally Trophy in 2001, and really enjoyed FlatOut 2 especially. Wreckfest, their acclaimed recent title, now has a sequel (though I’m not entirely sure why – unless the engine updates are just that massive), and you can play it on Early Access.
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The initial release has the following:
Game modes
Single-player racing & derby with up to 24 players (bots)
Multiplayer racing & derby with up to 24 players + bot support
3 maps with multiple tracks
Scrapyard map:
Circuit course with intersections
Crazy course with oncoming traffic
Speedway map
Figure 8 circuit
Speedway oval circuit
Derby arena
Sandpit map (new remake of WF1 track)
Circuit long route + reverse variant
1 Singleplayer Map Stunt arena
Sandbox map with ramps, loopings, etc. (similar to the “Sneak Peak map” of WF1)
4 Cars
2× ’60s/’70s American muscle cars (as seen in trailers)
1× ’80s EU banger car (compact)
1× ’90s US banger car (intermediate)
Features
Basic paint customization for all cars (more customization options coming later)
Garage to edit & save car designs
1st version of Replay mode, including photo mode
Leaderboards
Ready for mayhem? Wreckfest is back, offering the best in full-contact racing with unrivaled destruction! Witness head-to-head battles as you tear apart rival vehicles bit by bit. Powered by the enhanced physics engine, developed by the creators of Wreckfest & FlatOut! (Steam Description).