Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
YouTube personality Jeff Favignano (the same person who previewed previous Monster Games titles first) got his hands on World of Outlaws: Dirt Racing today and took viewers through just over 26-minutes of action, showing off the menus, roster, features, visuals and most importantly: the physics. Based on the comments I think a lot of people feel quite positive about this title after watching it.
I’m hoping to get a review key for this title so I didn’t watch it to stay impartial and make up my own mind. If you’re curious you can check it out below (the uploader has disabled playing in embed, just click to go to YouTube).
View this video on YouTube. Please consider subscribing to RSC’s channel.
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