Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
YouTuber Jeff Favignano has followed up his recent gameplay preview by this time showcasing career mode in a video posted on Thursday of last week.
I have been told I am getting a review key for this (hasn’t arrived yet…) so I am not watching this myself but if you’re trying to make a purchase decision be sure to check out his video.
View this video on YouTube. Please consider subscribing to RSC’s channel.
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