Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
It seems Motorsport Games have begun tweeting Watkins Glen images to preview the upcoming NASCAR events at the track this weekend. I suspect there will be more posted and if so I’ll add them to this post and re-share it.
The wider community seem to be very eager to see gameplay. But replies indicate it’s not the time for it just yet…
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