Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
It seems Motorsport Games have begun tweeting Watkins Glen images to preview the upcoming NASCAR events at the track this weekend. I suspect there will be more posted and if so I’ll add them to this post and re-share it.
The wider community seem to be very eager to see gameplay. But replies indicate it’s not the time for it just yet…
Announced with the acquisition of rFactor 2 and Studio 397, this title is expected to use the rFactor 2 physics as a base on all platforms.