Featured

If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.

Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

 

Share This Page

Facebook Twitter Reddit

Support RSC

Please support us by not blocking ads on our domain. We have disabled Google Ads to increase page speed and would appreciate your support instead via PayPal, Patreon, YouTube Membership or by using any of the affiliate links below. Have any other ideas of how to support? EMail.
MOZA RacingSim-LabFanatecTrakRacerAsetekInternet Privacy From NordVPNDreamhostCapital One Credit Card Application
HumbleFanaticalCDKeysAmazonAmazon UKiRacingGet your racing gloves, boots and more from Demon Tweeks.Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42

Chip designer 3DFX Interactive will officially put an end to speculation about the Voodoo 2 Graphics chipset with a detailed announcement Monday morning. Diamond Multimedia will also announce its intention to be among the first to ship a retail product based on the Voodoo 2.

Details of the Voodoo 2 architecture outlined in a 3Dfx press release, a draft copy of which found its way online, gave the specs:

– 3 million triangles per second
– 90 million dual-textured, bilinear filtered, per-pixel MIP-mapped, alpha-blended, Z-buffered pixels per second
– 192-bit memory architecture
– 2.2 gigabyte-per-second memory bandwidth
– 50 billion operations per second

With the Voodoo 2, 3Dfx brings two key technologies from the arcade side of its business to its consumer side. First, the Voodoo 2 will feature two texture processing units instead of one. That means a Voodoo 2 board will be able to simultaneously apply two textures to each triangle for single-pass, single-cycle rendering of effects such as trilinear filtering, lighting, spotlights, and image details. And what that means, according to 3Dfx’s press release, is that the Voodoo 2 will run GLQuake at the jaw-dropping rate of 110fps at resolution of 640×480 pixels.

The Voodoo 2’s second arcade feature will enable consumers to install two Voodoo 2 boards in a single PC. The chipsets will automatically detect each other and begin operating in a mode 3Dfx calls “Scanline Interleave.” In S(L)I mode, one chipset draws the even scanlines of a frame while the second chip draws the odd scanlines. This reduces each chipset’s workload by half, and allows each card to run at twice its normal speed. In this parallel configuration, the combined boards boast an astounding 384-bit memory architecture with memory bandwidth of 4.3 gigabytes per second to deliver 180 million pixels per second.

No replies yet

Loading new replies...

About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.

Podcast

Podcast micJoin Jon Denton, Tim Wheatley and Simon Croft as they discuss sim racing and racing games past, present and future.