Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Presented by the award-winning franchise Need for Speed, V-Rally 2 is the sequel to last year’s European racing game V-Rally. V-R2 is being built from the ground up with a brand-new engine, and is slated to have exhilarating rally racing and crisp, highly detailed graphics and special effects.
Players will be able to choose from 16 officially licensed 1999-edition rally cars, as well as 10 officially licensed bonus cars from rally racing history. Each car will feature realistic graphics and car physics, dynamic vehicle damage, animated drivers and copilots, and dirt and gravel spitting from all four tires as players slide around corners.
V-R2 will include more than 80 courses in 12 international locales, as well as roads covered with mud, snow, gravel, and dirt. Players can expect to race on treacherous icy roads in Sweden, sliding gravel roads in Indonesia, scenic roads along the Corsican coastline, and winding roads skirting the famous cliffs of Monte Carlo. The game also will feature a track editor, so players can create an unlimited number of new courses, each with conditions set to exact specifications.
Published by Electronic Arts, V-Rally 2 is scheduled to ship in fall 1999.
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