Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
In a post on their Discord channel, Milestone noted a new patch for Ride 5. The patch, released yesterday, has no build notes and no official documentation, but was “made specifically to improve time generation in qualifying sessions for AI”.
Full text of Discord message:
New patch is out! It has been made specifically to improve time generation in qualifying sessions for AI :)
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